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Kapitan Nauka

Kapitan Nauka

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Kapitan Nauka - learning through play

Learning through play is one of the most effective teaching methods. Thanks to it, the child is absorbed in what he or she likes, and at the same time acquires new valuable skills necessary in everyday life. To guarantee the best all-around development of your child, it is worth reaching for toys that will introduce him to the fascinating world we want to show him. The answer to the search for the perfect educational toy are products from Kapitan Nauka.

Kapitan Nauka - games for your child

Kapitan Nauka offers a popular series of educational games for children that not only teach through play, but also support the child's development in various areas. Beautiful design, solid workmanship and a variety of themes meet the needs of both the youngest children up to 3 years old, preschoolers from 3 to 6 years old, as well as students aged 6-10 years old.

Outline of the range of educational games for children by Kapitan Nauka brand

Kapitan Nauka offers a wide range of educational board games, puzzles and jigsaw puzzles that engage children in learning through play. The "Coded Castle" game is great for children aged 4-10 to learn the basics of coding. The "Clock" game, on the other hand, helps toddlers (ages 5-9) master reading the hours on a clock. "Little Investor" introduces children to the world of finance, teaching the basics of entrepreneurship, while "Count Well Beaver!" supports the development of mathematical skills of children aged 3-6.

"Frogs or Crabs" is a fun game teaching multiplication, designed for children over 6. "Road" puzzles help the youngest (3+ years old) to develop spatial imagination by arranging roadways. For the youngest,"English Colors" (2+ years) is a great educational game to help learn colors in English, and "I read and arrange syllables" for children aged 4-8 is great fun to help them learn to read.

"Road" and "Pirates" are puzzle and adventure games that develop strategic thinking and teamwork. "Alphabet Smart Bingo" (ages 3-7) teaches letters through the popular bingo game, and "On the Trail of English Words" (ages 3-8) introduces children to learning English.

"Coded Tower" and "Coded Cosmos" introduce children to the world of coding. Science games such as "Polish Nature" and "Forest Ball" support learning about the surrounding environment a speech and movement game for children, and "What Emotions!" helps children recognize and express emotions. Also worth mentioning are the picture cards "A kuku! Toddler's World, " which engage the youngest children in learning their first words and concepts.

All of these Kapitan Nauka educational games are designed to develop a wide range of skills in children, from coding and logical thinking to learning languages, counting, reading and even entrepreneurship. Educational games for children are not only an excellent teaching tool, but also engage children for hours, combining entertainment with education. Thanks to them, children can acquire new skills in an interactive way, which positively affects their intellectual, emotional and social development, while having fun at the same time.

Breakdown of Captain Science's offer by age and stage of education

Infants, newborns aged 0-2 years
For the youngest, Kapitan Nauka offers educational contrast books, picture cards and sensory books. They support the development of sight, hearing and speech, as well as build a bond with the parent. Among the hits you'll find the "A kuku!" and "Touch, move, shake" series.

Children 2-3 years old
Toddler puzzles, two-piece jigsaw puzzles, simple picture games and word learning books are the first games to support logical thinking and language development. Perfect for children learning to speak and exploring the world - such as "My First Game", "Lottery", "Food".

Pre-school children 3-5 years old
At this age, children enjoy quizzes ("Quiz for 3-year-olds", "Quiz for 4-year-olds"), memo games, first logic games, as well as creative books from the "Bazgraki" series. Captain Nauka also offers speech therapy games, learning the alphabet and preparing for learning writing, colors, syllables.

School children 6-8 years old
For early school children, there are math games, language games, spelling sets and logic puzzles. Products such as "EDUseria", "Clock Game", "Code with Robots" and "Scribbles Read" are popular.

Children aged 9+ and teens
For older children, Kapitan Nauka has prepared card games in the EDUseria series: multiplication tables, fractions, world flags, road signs. There is also no shortage of thematic quizzes - about dogs, horses, nature and history - that engage the whole family.

The main categories and themes of Kapitan Nauka products

- Kapitan Nauka puzzles for children

- quiz, puzzles and games by Kapitan Nauka

- learning coding, alphabet, mathematical operations

- English, German, French - learning languages through play

- games for learning the clock, seasons, nature

- family and cooperation games

- Montessori - picture cards, folders and packets

- educational puzzles and first puzzles

- card games

- memory games, logical games

Why choose Kapitan Nauka educational products?

Kapitan Nauka combines the knowledge of psychologists, educators and graphic designers with a passion for supporting the development of children. All products are aesthetically pleasing, durable and tailored to the needs of a specific age group. They are perfect for use at home, in homeschooling, school, kindergarten, nursery, clinic or therapeutic classes.

In the assortment of the brand Kapitan Nauka you will find materials prepared on the basis of the recommendations of specialists in many fields - teachers, pedagogues, psychologists and therapists. Thanks to them you will rediscover the world together with your child! Get to know the details of the Kapitan Nauka offer available at Ramiz and choose the right educational game for your kid!

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